Perhaps Final Fantasy XIV raids should stick with Final Fantasy

I have a feeling Yoko Taro never particularly wanted to do the Nier crossover. I’m sure, going back through his statements, you could find some typically blunt thing saying that it was a cash grab or Square Enix told him to, yadda yadda yadda. And at the beginning of the raid series (which i came to late), that probably just sounded like Yoko being Yoko. After all, he was the director of Nier: Automata! This would be incredible.
Curiously, there seems to be some grumblings within the Final Fantasy XIV community over the raids as the final patch released and the story winds down. Namely, there’s the fact that the story doesn’t really have much of an ending, instead locking off the rest of it in a weekly quest series that gives you more logs which explain things. To be fair, much of Yoko Taro’s work has been somewhat ambiguous, or at least willing to seem disappointing at first glance (as some on Reddit have argued). And of course, the second and third parts of the raid were developed smack in the middle of COVID, which affected development all around and lead to a severe curtailing of priorities and content.
All that being said – the story is definitely one of the weaker elements of the raid overall, if perhaps not the biggest reason it’s fallen in esteem. For refreshment, the main plot follows twin dwarves Anogg and Konogg as they investigate the strange bunker near Komra, leading to all your favorite Nier: Automata characters showing up. It’s hard not to notice how much of it feels like a rehash of that game, down to Anogg losing his mind when his sister appears to be dead. Of course, there’s also the cheeky connection to Devola and Popola, the twins from that game and its prequel who end up sacrificing their lives at the end of Automata. In fact, much like the other raids FFXIV has done, there’s a ton of throwbacks all over the place to Automata, the better to directly advertise a Square Enix property. The problem is that they feel more like copy-pasted amalgamations of things people already played in those games, a bit haphazardly strung together.
It doesn’t help that the conclusion has been shunted off to weekly quests that involve fetch quests around the environments, rather than doing the raids like previous ones. Now, full disclosure, I have not completed these quests, nor have I read all the info provided in the collection. It all just seems like way too much at the time, and a stop gap to learning the conclusion. I’m sure they’ll provide some form of closure if I ever get to it. But all the other raids have concluded their stories once the quest cycle is over. Perhaps players expected the same here.
The final complaint I’ve noticed the most is how disconnected it feels overall, especially the way previous crossovers have been handled. There’s the recently begun FFXV one, for example, which basically consists of Noctis finding out how to get out of Eorzea. More appropriate is the Monster Hunter: World event, which gave us two duties in the form of The Great Hunt and its Extreme counterpart. Similarly, that was presented as something of a side show: not a trial required for the main story, but also not part of The Four Lords series either. It’s entirely self-contained, which, to be fair, the other alliance raids outside of The Crystal Tower have been. However, although they may not directly affect the story, they do still expand the lore of the world or tie back into Final Fantasy‘s history in some way or another. They also integrate themselves into Eorzea somewhat seamlessly, or at least try not to appear to inconspicuous.
YorHa doesn’t really do that. Instead, it really feels as if another game has invaded FFXIV, with a story that doesn’t do a great job of explaining who all these people are, why we should care, or what the impact on the world could be. I have no idea if Square Enix is gonna try this again for another alliance raid, and honestly I wouldn’t be opposed. I guess it’s really more a mismatch between creator and product, something that’s probably not gonna be thought of as highly in comparison to the old ones.